Tower Chaos
Stack wonky cubes, defy gravity, pray to your god for luck and reach for the sky!
Try to build the tallest tower possible using randomly (I mean really randomly) sized blocks. Kind of like Jenga on a caffeine rush.
- Stack cubes that change scale randomly
- Keep your tower standing as long as possible
- Watch out for wobbles - gravity is not your friend
Move your mouse to position the cube, and use WASD keys to rotate it.
I would recommend downloading the Windows build down below for better performance, it also uses the Jolt Physics which is much better than the default physics engine Godot uses.
The theme was challenging for me, and I'm still mostly a beginner. After wasting 2 days on a failed attempt, I came up with this. The most important issue I see right now is that it really comes down to your luck if you survive or not, but I'm not sure how to fix it without drastically changing the game. Anyway, I hope you enjoy!
Here are the links of the resources I used:
https://opengameart.org/content/cyberpunk-moonlight-sonata
https://opengameart.org/content/wall-impact
https://opengameart.org/content/falling
https://opengameart.org/content/bubbles-pop
Fonts:
https://fonts.google.com/specimen/Bungee+Tint?preview.text=Score
https://fonts.google.com/specimen/Changa?preview.text=Score
UI:
https://www.kenney.nl/assets/cursor-pack
Sky Shader
Status | Released |
Platforms | HTML5 |
Author | stalolympus |
Made with | Godot |
Tags | 3D, Arcade, blocks, Godot, Minimalist, Short, Singleplayer, stack |
Comments
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I got to 2760! The physics don't really work too well here. placing objects vertically makes them explode and sometimes while I i'm still building the tower the game thinks it fell. The perspective is also a bit disruptive when trying to rotate the blocks. I think having the rotation gridded would make a huge difference. Anyway, good job! I still had fun with it!